Unity 3D – Shaders

In this tutorial we will cover many of the shaders found in the vast majority of 3D software from modelling tools to game engines.

Shaders:

  • Flat Color
  • Ambient Lighting
  • Directional Lighting
  • Gouraud
  • Lambert
  • Specular
  • Blinn-Phong
  • Anisotropic
  • Textures
    • Normal/Bump Maps
    • Specular Maps
    • Emission/Self-Lighting
  • Point Lights & Multiple Light Sources

Advanced Shaders:

  • Reflection
  • Refraction
  • Transparency
  • Translucency
  • Cube Maps
  • Distance Falloff
  • Cel (Toon Shading)
  • Animated Vertices

Comments

  • Why can’t we click on all the tutorials ?

    MarcoJanuary 22, 2017
    • Life got the better of me and I was never able to finish. Also, right after I started scripting this tutorial series, Unity 5 came out which largely negated the usefulness of this content with its updated shader engine.

      BenFebruary 28, 2017

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